Why You Solve Puzzles Fine — and Still Lose

A written masterclass with live boards. You will make the moves yourself — about 25 minutes.

Position 1 of 4

White to move. Mate in two.

The position

Solve it in your head first. Then play it on the board.

One thing before you touch a piece: each board runs a clock — three minutes. Time is a resource in a real game, so the training respects it. Three minutes is more than it sounds.

To move: tap a piece, then tap the square. Or drag it.

That took you about ten seconds.

I'm Ivan, International Master. I have one question for you.

If you can do that — why do you still lose games you should win?

I am somehow worse every time i playHere's what a player wrote under a chess video. Eight hundred players upvoted it:Puzzles aren't very helpful to me because in a puzzle you know there is a good move or checkmate to be found. In a game you don't know whether there's anything to findThat's the whole problem in two sentences. A puzzle whispers: there is a win here — find it. A game says nothing.

You don't need more puzzles. You need to find wins when nobody tells you they exist. Watch what that looks like.

Moscow, 1914. Black is José Raúl Capablanca — soon to be world champion. White is Ossip Bernstein, one of the strongest players in Russia.

Position 2 of 4

Black to move. That's you.

The position

This is a real game position, not a puzzle. I'm not telling you whether there's a winning move here — in a game, nobody will. Pick the move you would play.

The board is turned around on purpose: you play Black here, so your pieces are at the bottom.

Be honest: you wanted to give check. Almost everyone does — check is the loudest move on the board, and it feels like progress.

So let's play it out.

White has exactly one good reply: the queen drops back to f1 and blocks. (Blocking with the queen on e1 instead loses on the spot — your queen takes it and that's mate. White finds f1.)

Now look at what you achieved. Take the a2-pawn — and the game is dead even. Trade queens — and you land in a rook endgame a pawn down. Your check was not a blunder. It just wins nothing. That is the real cost of “check first, think later”: not losing — letting a won game go.

The other check is worse. After the rook check, White's queen takes the rook — a whole rook for one check. Before any check, ask: where does the checking piece stand after the reply?

And the pawn grab? The f2-pawn takes your queen. A queen for a pawn.

Capablanca played the quietest move on the board: queen to b2.

. . . r . . k .
p . . . . p p p
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . R . P . . .
P q . . Q P P P
. . . . . . K .

the quiet move · the rook's road to d1 · the king with no way out

No check. No capture. And White is finished. Look:

Take the queen — and the rook lands on d1. Mate. The back rank was the whole point.

Run the rook to c8 — the queen checks from a1 first, and the rook falls with the whole house.

Guard the rook from c2 or c1 — the queen takes it anyway: every defender is overloaded by that same back rank.

Bernstein looked at the board and resigned on the spot.

Here's the uncomfortable part. You know back-rank mates. You mated me with one on the first board, thirty seconds into this page. Knowing the pattern didn't help — because nobody whispered “back rank” this time.

Capablanca didn't see 41 moves. He asked a better first question.

Most players ask: what can I do? — and the hand answers: check! Strong players ask a short list of questions before every move. The two you just watched in action:

What is he not defending? Bernstein's back rank had no guard and no escape square. Every black move aimed there.

What do my forcing moves achieve? Not “is there a check” — where does the piece stand after the reply? One question kills both Qb1+ and the rook check before they cost you a game.

There are four questions on the full list. Masters have asked them for a century — Nimzowitsch put them in writing in the 1920s, Purdy drilled them in his columns, the Soviet school built training on them. We did one thing: we gave the list a name you can run under the clock. SCAN.

Paris, 1858. An opera box at the Salle Ventadour. Paul Morphy played this game during the performance — his opponents, a duke and a count, consulted against him between arias.

Position 3 of 4

White to move. That's you again.

The position

Don't hunt for a move. Run the question: what are my forcing moves?

Two checks: queen to b8, queen takes e6. One capture: rook takes d7. Three candidates — small enough to check every one to the end. The board will play the replies.

And if your eye even stopped on queen to b8 — a square his knight defends — you're already looking at the board the way masters do.

The knight must take — it's the only legal reply. Rook to d8. Mate.

You gave the queen away and mated with a rook and a bishop. That queen sacrifice has been studied for a century and a half — and you found it not by genius, by a checklist: three forcing moves, check each to the end.

The question found the queen sacrifice. The question is trainable. Genius optional.

Quick pause. Who's teaching you this?

I'm Ivan. International Master — the title above master, one step below grandmaster. I played professional chess for eight years.

Then I left the professional game and built businesses: service centers, a guesthouse, retail stores. They run today. Chess went back to being what it is for you — the thing I do in the evening because I love it.

That's why this course exists in evenings. I never ask you for more time than I give it myself: half an hour, most nights, four family vacations a year untouched.Did chess build the businesses? I won't claim that — I'm the guy who says “chess teaches chess” louder than anyone. But one habit crossed over on its own: asking the questions before the move. Service centers, the guesthouse, the stores — every big decision still gets the same quiet minute: what does he want, what am I leaving undefended, which of my pieces is doing nothing. The questions travel light. Whether they show up at your desk is yours to test.

Still think you just need more puzzles? Here's a number.

Back-rank mate — the pattern from your first board, the pattern Capablanca aimed at Bernstein — is the most-solved beginner pattern there is. In one public puzzle database, beginner-rated back-rank puzzles alone have been solved over ten million times.

Ten million solves. Everybody finds this mate — in a puzzle.

Bernstein was one of the strongest players of his time. He walked into it in a game. The pattern isn't rare, and it isn't hard. Seeing it without a label is the skill — and it's a different skill from solving.

One last board. No famous names — a real online game between two club players, the kind you play every night.

This position sits in that same public database, rated near 900 — and club players fail it about half the time. In a puzzle. Knowing there is something to find. You're about to see why the label matters so much — and why you won't need it.

Position 4 of 4

Run the question yourself this time

The position

Three checks on the board. Check each one to the end.

Found it? Then look at what just happened.

Twenty minutes ago you played a check that won nothing, on Capablanca's board. Now you ran three forcing moves to the end and found the win cold — no label, no arrow, no whisper. The question did in seconds what ten thousand puzzles never taught you.

That's not me being kind. That's the gap closing — and it closes fast when you train it on purpose.

Understanding is fast. Twenty minutes was enough to see it. The habit is the work — asking the questions every move, when nobody reminds you.

Three things you might be thinking right now:

“Another tactics course.” It isn't. Tactics courses feed you more puzzles — labeled ones. This course trains the questions that find wins when nobody labels anything. Board two showed you the difference — whichever move you played.

“Maybe I'm just not a chess person.” Board one was a mate in two; board three, a queen sacrifice players have studied for a century and a half. The material was never the problem — the method was.

“I don't have time for this.” One evening is 20–30 minutes, and there are fourteen of them. If a lesson runs longer, that's my failure, not your homework. Miss a night — nothing burns.

So here's what you'd be getting — piece by piece

Everything below — the 14-evening course and all five bonuses — is $49.

No value-stack math, no crossed-out numbers. Here's the honest reason the price is what it is:

You read the masterclass to the end. You know exactly what you're buying — readers convert better, so readers pay less. No timer. No “only 3 left”. The price is for finishers.

The bonuses open the moment you pay. The course unlocks evening by evening — or sooner: one button on your course page opens the next evening whenever you want it.

If the board caught you: Twenty minutes ago you played a check that won nothing — Capablanca's board caught you the way real games catch everyone.

If it didn't: Twenty minutes ago you found the quiet move most hands never reach for — you passed the board that catches almost everyone.

. . . r . . k .
p . . . . p p p
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . R . P . . .
P . . . Q P P P
. q . . . . K .
The check — twenty minutes ago
. . . n R . k .
. p . . . p p p
p . . . . . . .
. . B . . . . .
. . . . . P q .
. . . . . . P .
P P . . . . . P
. . . . . . K .
The mate — five minutes ago

Then, on the last board, you took on a position that stops half the players rated 900 — a typical beginner's online rating — cold, first read, no label.

Nothing about you changed in twenty minutes. You just started asking the questions. The course makes that permanent.

An evening of the course on a phone: the board, the move buttons and the verdict.
Evening three, board seven — the same boards you just played, one tool deeper every night

An evening is 20–30 minutes: one tool, then boards. No lectures, no videos to schedule your life around — pages that fit the evening you already have.

14 evenings151 positionsevery miss played out to the end30-day guarantee

BONUS #1

“The First Ten Moves — Without Memorizing a Single Opening”

One page. How to reach a normal position against anything — pawns, pieces, castle, done. Built for the question under every opening video: “and what if he doesn't play that?”

One session with an opening coach costs more — this page retires the whole topic.

The printable First Ten Moves card: eight rules, one board each.

+ printable PDF card included

The opening handled — next: knowing when to look

BONUS #2

“The Danger Signals Deck”

Twelve signals that scream “run the questions NOW” — and the flip side: how to spot a quiet position and save your clock. This is the answer to “scanning every move sounds exhausting”. You won't scan every move. You'll know when.

Twelve triggers, each one worth the blunder it prevents — one saved queen pays for the deck many times over.

The Danger Signals map: twelve signals on one page.

Two pages down — and one for the games you're already winning

BONUS #3

“You Had Him Beaten — and It Ended in a Draw”

Stalemate: the cruelest rule in beginner chess, explained once and forever. Interactive boards of every trap. Stop donating half-points to dead-lost opponents.

Half a point per rescue — and beginners hand these away in games they had won.

. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . K . . . . .
. . . . . . . Q
k . . . . . . .

One page before your first real game

BONUS #4

“Before You Press Play”

A one-page checklist for your first real game against a live opponent. Not a push to play — a hand on your shoulder when you decide to.

A first real game goes one of two ways — this card decides which.

The Before You Press Play checklist card.

And then there's the big one

BONUS #5

“The Punishment Pack”

The closer. Your opponents play the same greedy wrong moves every night — this pack turns each one into a forced win. It's bundled, not priced: on its own it's a bag of tricks, on top of the questions it's a habit.

Three interactive packs, each the size of the free page you came from: the queen with no way home · the mate in four with every branch he wriggles into · the knight that grabbed f7. Not sold separately.

Pack 1The Queen With No Way Home
Pack 2The Mate in Four, Every Branch
Pack 3The Knight That Grabbed f7

That's the whole stack — here's it in one place

Here's everything that opens the moment you pay:

  • The full course — 14 evenings, every board a quiz without labels
  • The First Ten Moves — Without Memorizing a Single Opening
  • The Danger Signals Deck
  • You Had Him Beaten — and It Ended in a Draw
  • Before You Press Play
  • The Punishment Pack

You already know the price — $49 buys all of it

Let's be honest about what $49 buys these days. One hour with a chess coach — if you find a good one. Dinner you'll forget by Thursday. Or fourteen evenings that change how you pick every move for the rest of your chess life — with five bonuses that would cost more than the course if I sold them, which I don't.

No catch. Here's why the price works:

  • You read the masterclass — I'm not paying ads to reach you, so the saving is yours.
  • The course is pages, not seats. Teaching one more reader costs me nothing — early readers build the reviews this page doesn't have yet.
  • And the guarantee below carries all the risk anyway — me, not you.

One honest limit: this course won't make you a master — masters need different training. It makes you stop losing games you should win. That's the whole promise, and it's enough to change your evenings.

No subscription hiding behind the button. No upsell ladder. $49, once, everything.

“Will this work on my phone?”

Yes — it's built for it. The course is one link, no app, no download; every board plays with a tap. Your evenings unlock by date, so you can open tonight's on the phone and tomorrow's on a laptop. Only the progress marks on a board stay in the browser you solved it in.

“Checklists are slow. Scanning every move sounds exhausting.”

It is — if you scan every move. That's why the Danger Signals Deck exists: twelve signals for when to run the full list, and how to recognize the quiet positions where you don't. By evening five the questions take seconds, not minutes.

“Will I get worse before I get better?”

Your first week, maybe. You're unlearning “check first, think later”, and unlearning is slow by design. The course knows it: early evenings use boards where the questions pay off immediately, so the habit earns its keep from day one. Expect one clumsy week, not a clumsy month.

“I find moves in puzzles, but in games I doubt myself and play something safe.”

That's not a knowledge gap — that's a trust gap, and reps without labels are the only thing that closes it. In the course you commit to your move before you see the answer, every time. Trust is built exactly there: your answer first, the explanation second.

“Why pay? YouTube is free.”

I make YouTube videos too, so let me say it from the inside: we optimize them for views. A course is optimized for your progress — one sequence, one method, reps in the right order, nothing chasing an algorithm. YouTube shows you chess. The course changes how you pick moves.

And my opponent will take with the pawn“Umm but my opponent didn't play that”

“What if my opponent doesn't follow the script?”

There is no script. You're not learning lines — lines break the move your opponent leaves them. You're learning questions, and a question works in every position ever played, including the ones nobody has played yet. That's the whole reason it's questions.