You're Winning. Now Actually Win It.

A written masterclass with live boards. You make the moves yourself — about 25 minutes.

Position 1 of 4

Black to move. Mate in one.

The position

Four pieces on the board. Find it — this one takes seconds.

One thing before you touch a piece: each board runs a clock — three minutes. Time is a resource in a real game, so the training respects it. Three minutes is more than it sounds.

To move: tap a piece, then tap the square. Or drag it.

The board is turned around on purpose: you play Black here, so your pieces are at the bottom.

Rook to the last rank, king walks nowhere. You've done this a hundred times.

I'm Ivan, International Master. Now let me show you where wins go to die.

You reach a winning position — a piece up, a pawn about to queen, his king cornered.

And then something happens. The advantage leaks away, move by move, and the handshake feels like a robbery.

Here's the number nobody tells beginners. In the public puzzle database, more than half of all puzzles at your level — 55 percent — are endgames. Endgame positions have been solved over 170 million times. The part of chess you were told to study “later” is where most of your games get decided.

You don't lose won games because you're careless. You lose them because the winning habit — grab material, give checks — stops working exactly when the board gets empty. Watch it happen to your own hand.

Position 2 of 4

Black to move. That's you — a pawn up in a rook endgame, the kind you reach every night.

The position

I'm not telling you whether there's a win here. Nobody will in a game. Play the move your hand wants.

Be honest: the pawn on b3 was hanging, and your hand took it with the pawn — the cheap way. Almost everyone does.

Now your a-pawn is gone, his rook holds the b-file, and the tables call it a dead draw — nothing you do from here wins. You were winning one move ago.

The rook takes the same pawn with check — White's king must answer, your a-pawn stays alive, and the rook lands behind it. Same capture, different piece, opposite result.

In the middlegame, a wrong capture costs you a pawn. In the endgame, it costs you the whole win. That's the difference nobody trained you for.

Here's what changes at the end of the game, and it changes everything.

Your king stops being furniture. All game you hid him. Now he's a fighting piece — Capablanca wrote it a century ago: the king, a purely defensive piece through the game, becomes an offensive piece in the endgame.

And counting beats grabbing. Before you touch anything in an ending, run one check: count the race. My pawn queens in how many moves? His — in how many? Whose king arrives first? Capablanca again, 1921: the first thing is to find out, by counting, whether the opposing king can be in time — acquire the habit of counting.

Count first. Then touch. That's the whole tool — and you're about to watch it win a race.

Position 3 of 4

White to move. That's you.

The position

Two pawns racing to become queens — yours on b6, his on f3.

Don't grab, don't chase. Count: your pawn becomes a queen in two moves. His — in two as well. A tie? Count one move deeper — what happens the moment your pawn lands on b8?

You counted the race and saw one move further: the queen is born with check — his king must answer, his pawn never moves again. That's what “count first” buys: not caution. Speed.

Quick pause. Who's teaching you this?

I'm Ivan. International Master — the title above master, one step below grandmaster. I played professional chess for eight years.

Then I left the professional game and built businesses: service centers, a guesthouse, retail stores. They run today. Chess went back to being what it is for you — the thing I do in the evening because I love it.

That's why this course exists in evenings. I never ask you for more time than I give it myself: half an hour, most nights, four family vacations a year untouched.Did chess build the businesses? I won't claim that — I'm the guy who says “chess teaches chess” louder than anyone. But one habit crossed over on its own: asking the questions before the move. Service centers, the guesthouse, the stores — every big decision still gets the same quiet minute: what does he want, what am I leaving undefended, which of my pieces is doing nothing. The questions travel light. Whether they show up at your desk is yours to test.

Remember the number from the start — more than half of your puzzles are endgames, solved 170 million times. Everybody drills these positions.

And still the wins leak. Because a puzzle whispers “there's a mate here”, and a real ending whispers nothing — it just sits there looking equal. Capablanca said that too: to a beginner the position probably looks absolutely even — whoever has the move, wins.

Seeing the win when nobody says it's there — that's the skill. You just used it twice.

One last board. A real online game, rated near 900 — players your level fail it about half the time, even knowing it's a puzzle.

Position 4 of 4

Black to move.

The position

A knight is left unprotected — free to take, and your hand already knows what it wants. Count instead: what each capture leaves on the board, and look at where his king is standing.

Found the mate? Look what just happened: the free knight was the trap, and the quiet rook slide was the win. Twenty minutes ago your hand takes that knight every time.

Understanding is fast — the habit is the work, and the habit is what the course trains.

Three things you might be thinking right now:

“Another endgame theory course.” It isn't. Theory feeds you positions to memorize. This course trains one counting habit that works in all of them. You watched it win a race on one extra move of counting.

“Maybe I'm just not a chess person.” Ten minutes after learning the question, board four handed you a win half the club players let slip. The material was never the problem — the method was.

“I don't have time for this.” One evening is 20–30 minutes, and there are fourteen of them. If a lesson runs longer, that's my failure, not your homework. Miss a night — nothing burns.

So here's what you'd be getting — piece by piece

Everything below — the 14-evening course and all five bonuses — is $49.

No value-stack math, no crossed-out numbers. Here's the honest reason the price is what it is:

You read the masterclass to the end. You know exactly what you're buying — readers convert better, so readers pay less. No timer. No “only 3 left”. The price is for finishers.

The bonuses open the moment you pay. The course unlocks evening by evening — or sooner: one button on your course page opens the next evening whenever you want it.

Twenty minutes ago a pawn taken the cheap way let a win leak out — the way it does in a hundred beginners' endgames.

. . . . . . . .
. . . . p k . .
. R . . . . . P
. . . . . . . .
. . . . . . . .
. p . . . K . .
. r . . . . . .
. . . . . . . .
The grab — twenty minutes ago
. k . . . . . .
. . . . . . . p
. . . . . . p K
. N . . . . . r
. . . . . P . P
. . . . . . P .
R b . . . . . .
. . . . . . . .
The mate — five minutes ago

Then, on the last board, a free knight was a trap — and the mate was there instead. Same hands, same twenty minutes — different question before the move. The course makes it a habit.

An evening of the course on a phone: the board, the move buttons and the verdict.
Evening three, board seven — the same boards you just played, one tool deeper every night

An evening is 20–30 minutes: one tool, then boards. No lectures, no videos to schedule your life around — pages that fit the evening you already have.

14 evenings151 positionsevery miss played out to the end30-day guarantee

BONUS #1

“The First Ten Moves — Without Memorizing a Single Opening”

One page. How to reach a normal position against anything — pawns, pieces, castle, done. Built for the question under every opening video: “and what if he doesn't play that?”

One session with an opening coach costs more — this page retires the whole topic.

The printable First Ten Moves card: eight rules, one board each.

+ printable PDF card included

The opening handled — next: knowing when to look

BONUS #2

“The Danger Signals Deck”

Twelve signals that scream “run the questions NOW” — and the flip side: how to spot a quiet position and save your clock. This is the answer to “scanning every move sounds exhausting”. You won't scan every move. You'll know when.

Twelve triggers, each one worth the blunder it prevents — one saved queen pays for the deck many times over.

The Danger Signals map: twelve signals on one page.

Two pages down — and one for the games you're already winning

BONUS #3

“You Had Him Beaten — and It Ended in a Draw”

Stalemate: the cruelest rule in beginner chess, explained once and forever. Interactive boards of every trap. Stop donating half-points to dead-lost opponents.

Half a point per rescue — and beginners hand these away in games they had won.

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. . K . . . . .
. . . . . . . Q
k . . . . . . .

One page before your first real game

BONUS #4

“Before You Press Play”

A one-page checklist for your first real game against a live opponent. Not a push to play — a hand on your shoulder when you decide to.

A first real game goes one of two ways — this card decides which.

The Before You Press Play checklist card.

And then there's the big one

BONUS #5

“The Punishment Pack”

The closer. Your opponents play the same greedy wrong moves every night — this pack turns each one into a forced win. It's bundled, not priced: on its own it's a bag of tricks, on top of the questions it's a habit.

Three interactive packs, each the size of the free page you came from: the queen with no way home · the mate in four with every branch he wriggles into · the knight that grabbed f7. Not sold separately.

Pack 1The Queen With No Way Home
Pack 2The Mate in Four, Every Branch
Pack 3The Knight That Grabbed f7

That's the whole stack — here's it in one place

Here's everything that opens the moment you pay:

  • The full course — 14 evenings, every board a quiz without labels
  • The First Ten Moves — Without Memorizing a Single Opening
  • The Danger Signals Deck
  • You Had Him Beaten — and It Ended in a Draw
  • Before You Press Play
  • The Punishment Pack

You already know the price — $49 buys all of it

Let's be honest about what $49 buys these days. One hour with a chess coach — if you find a good one. Dinner you'll forget by Thursday. Or fourteen evenings that change how you pick every move for the rest of your chess life — with five bonuses that would cost more than the course if I sold them, which I don't.

No catch. Here's why the price works:

  • You read the masterclass — I'm not paying ads to reach you, so the saving is yours.
  • The course is pages, not seats. Teaching one more reader costs me nothing — early readers build the reviews this page doesn't have yet.
  • And the guarantee below carries all the risk anyway — me, not you.

One honest limit: this course won't make you a master — masters need different training. It makes you stop losing games you should win. That's the whole promise, and it's enough to change your evenings.

No subscription hiding behind the button. No upsell ladder. $49, once, everything.

“Will this work on my phone?”

Yes — it's built for it. The course is one link, no app, no download; every board plays with a tap. Your evenings unlock by date, so you can open tonight's on the phone and tomorrow's on a laptop. Only the progress marks on a board stay in the browser you solved it in.

“Checklists are slow. Scanning every move sounds exhausting.”

It is — if you scan every move. That's why the Danger Signals Deck exists: twelve signals for when to run the full list, and how to recognize the quiet positions where you don't. By evening five the questions take seconds, not minutes.

“Will I get worse before I get better?”

Your first week, maybe. You're unlearning “check first, think later”, and unlearning is slow by design. The course knows it: early evenings use boards where the questions pay off immediately, so the habit earns its keep from day one. Expect one clumsy week, not a clumsy month.

“I find moves in puzzles, but in games I doubt myself and play something safe.”

That's not a knowledge gap — that's a trust gap, and reps without labels are the only thing that closes it. In the course you commit to your move before you see the answer, every time. Trust is built exactly there: your answer first, the explanation second.

“Why pay? YouTube is free.”

I make YouTube videos too, so let me say it from the inside: we optimize them for views. A course is optimized for your progress — one sequence, one method, reps in the right order, nothing chasing an algorithm. YouTube shows you chess. The course changes how you pick moves.

And my opponent will take with the pawn“Umm but my opponent didn't play that”

“What if my opponent doesn't follow the script?”

There is no script. You're not learning lines — lines break the move your opponent leaves them. You're learning questions, and a question works in every position ever played, including the ones nobody has played yet. That's the whole reason it's questions.